This is an introductory book for students with no background in programming, which teaches them how to write object-oriented programs. Students first learn programming basics through the use of predefined Graphical User Interface (GUI) objects. By using these predefined objects, they should grasp the concepts and benefits to object-oriented programming, how to define their own objects and how to develop programs using object-oriented design methodology. They also are taught modern programming topics, such as event-driven programming.
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