libcats.org
Главная

Real-Time Shading

Обложка книги Real-Time Shading

Real-Time Shading

, , ,
Game developers, scientists, engineers, and graphics professionals will find techniques in this book’s four usable sections:

I. Fundamentals: A concise introduction to the science of shading, lighting, and texturing, and the structure of modern graphics hardware.

II. Building Blocks for Shading: Describes algorithms and useful approximationsto the fundamental techniques. Documents usual (and unusual) uses of texture coordinates, image compositing, and environment maps.

III. High-Level Procedural Shading: Reviews all real-time shading languages and compilers available, as well as shading APIs.

IV. And Beyond: Considers future developments in shading hardware and their implications for real-time shading. AUTHORBIO: Marc Olano is currently at SGI (Silicon Graphics). He received his Ph.D. from the University of North Carolina.

John C. Hart is an Associate Professor in the Department of Computer Science at the University of Illinois Urbana-Champaign.

Wolfgang Heidrich is a faculty member of the Computer Science Department at The University of British Columbia.

Michael McCool is an Associate Professor in the Computer Graphics Lab within the Department of Computer Science at the University of Waterloo.

Популярные книги за неделю:

Ключ к сверхсознанию

Автор:
Категория: Путь к себе
Размер книги: 309 Kb

Contemporary Theatre, Film and Television, Volume 97

Автор:
Размер книги: 3.18 Mb
Только что пользователи скачали эти книги:

Cook, Glen - Tower of Fear

Автор:
Размер книги: 644 Kb

Практикум по инвестиционному анализу

Автор:
Категория: money
Размер книги: 4.29 Mb

Electron Microscopy of Polymers (Springer Laboratory)

Автор:
Размер книги: 16.82 Mb

Chemical Reactor Analysis and Design , 3rd Edition

Автор: , Автор: , Автор:
Размер книги: 11.89 Mb

Space-time coding

Автор:
Размер книги: 1.51 Mb

Differential Geometry of Manifolds

Автор:
Категория: Mathematics
Размер книги: 12.27 Mb