Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
Christopher Griffith
I'm disappointed to watch Apple take a hard line on Flash. Is it a resource hog? Yeah, most of the time. Maddening stability issues? Absolutely. Painful learning curve? For most people, yes. But in spite of that, I still think Flash has a future--albeit not in the Apple sphere of influence. And that's why we need titles like "Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity." Although this is clearly not an introductory title, it does provide enough contextual information to keep newbies interested. But the real target audience is semi-seasoned developers who are already familiar with Actionscript and the other toys in the CS3/CS4 toolbox. If you fall into this category, then you'll probably find something illuminating on every page. I was pleased and surprised by the depth of the "coursework" and I consider this title an excellent investment in my personal Flash skill building effort.
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The book removed at the request of the copyright holder.