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Beginning Game Audio Programming

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Beginning Game Audio Programming

Background: I created a game engine (Goblin 2D+ Engine) and for sound just used a 3rd party library (BASS). However I quickly found the additional A$150 for BASS was effecting the uptake of my engine because it was US$59.95 and the additional A$150 for BASS was killing it.



I knew nothing about sound programming so thought it was a hopeless dream to create my own sound engine.



In desperation I bought this book and was surprised (not just by the CD in 1 million bits :S)



Using this book as the basis I was able to create a fully functional sound library for my engine with all the features I was using in BASS.



Sound effects, music, 3d positional sound, panning, volume, pitch, playing .MOD music, OGG decoder. Basically all the functionality I wanted.



If anyone wants to see this in action... www.hoek.inkblue.com.



The book fills in the gaps MSDN seems to leave out. Also, unlike a lot of books, Mason has NOT cut and paste from MSDN documentation.



Thanks Mason!
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