This is not a terrible book, but there are much better books to learn OpenGL. My favorites are "OpenGL Distilled" and "OpenGL Super Bible".
This book does provide some simple applications of OpenGL that the other books don't. Image Processing, Edge detection, curve fitting, fractals, etc.
There is source code available on the Springer web-site. The examples are mostly C and GLUT. This is not great code, but small simple examples to illustrate the applications from the book. Though much of the code is somewhat Windows centric, I was able to compile and build the projects on my Mac without much difficulty. In the end the results and time spent didn't seem to be worth the effort.
Ссылка удалена правообладателем ---- The book removed at the request of the copyright holder.