|
|
libcats.org
Real-Time Cinematography for GamesBrian HawkinsToday’s game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, interactive storytelling, so to use film and T.V. techniques effectively, the techniques need to be modified for games.
Real-Time Cinematography for Games provides this translation by teaching programmers and artists how to incorporate tried-and-true filmmaking techniques into their games. Beginning with an overview of filmmaking and cinematography basics, the book teaches how to tell a compelling story using camera placement based on character and environment. It explains how to handle a camera for panning, zooming, and cradle movement, and it details how to program these techniques into your games through code examples. From there, camera lenses and methods for achieving a variety of effects with software cameras are explored. Hands-on examples illustrate the importance of good lighting and how to handle transitions to new lighting arrangements. The next part of the book covers the essential areas of filters, sound effects, interactive music, movement, and dialog, including coverage of current voice recognition technology. The book wraps up with coverage of directing essentials. Programmers will find the entire book extremely useful, and designers and artists will find the large amount of creative uses of filmmaking techniques invaluable. Every chapter is written with two major parts: creative and technical. The creative section looks into the techniques and practices of the film industry and teaches how artists and designers can use these techniques in games. The technical sections then explain how to implement these techniques into games through practical code and equations. The technical sections require knowledge of basic programming and computer graphics concepts. This is the one resource programmers and designers need to ensure that they are producing Hollywood-quality graphics that will keep your players coming back for more! TOPICS COVERED: Key Features
Популярные книги за неделю:
Система упражнений по развитию способностей человека (Практическое пособие)Автор: Петров Аркадий НаумовичКатегория: Путь к себе
Размер книги: 818 Kb
Сотворение мира (3-х томник)Автор: Петров Аркадий НаумовичКатегория: Путь к себе
Размер книги: 817 Kb
Introduction to Functional Programming (Prentice Hall International Series in Computing Science)Автор: Richard Bird, Автор: Philip WadlerКатегория: Математика, Прикладная математика
Размер книги: 4.73 Mb
The Clean Coder: A Code of Conduct for Professional Programmers (Robert C. Martin Series)Автор: Robert C. Martin
Размер книги: 6.06 Mb
Только что пользователи скачали эти книги:
Основы теоретической психологииАвтор: Петровский А.В., Автор: Ярошевский М.Г.Категория: Психология теоретическая учебная литература
Размер книги: 2.79 Mb
Сделай это сам. Современная энциклопедия домашнего хозяйстваАвтор: Смелова Г.Категория: Дом. Быт. Досуг
Размер книги: 72.89 Mb
Biosilica in Evolution, Morphogenesis, and Nanobiotechnology: Case Study Lake Baikal (Progress in Molecular and Subcellular Biology / Marine Molecular Biotechnology)Автор: Werner E. G. Müller, Автор: Mikhael A. GrachevКатегория: Science , Nanostructures
Размер книги: 19.83 Mb
Social Issues in Television FictionАвтор: Lesley HendersonКатегория: Общественные науки прочие
Размер книги: 794 Kb
In the World War By Count Ottokar CzerninАвтор: Count Ottokar Theobald Otto Maria Czernin von und zu ChudenitzКатегория: КНИГИ ВОЕННАЯ ИСТОРИЯ
Размер книги: 50.47 Mb
Chandler, A Bertram - Beyond the Galactic RimАвтор: Double AceКатегория: fiction
Размер книги: 134 Kb
|
|
|