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Learn programming with Flash MX

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Learn programming with Flash MX

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friends of ED authors, Kristian and Ben, have been busy writing a title for our parent company Apress. We think you'll like it... About the book: Learn Programming with Flash MX, a book for absolute beginners, covers the fundamental programming principles and skills that every programmer needs to master in order to create well-structured and efficient code that lives up to professional standards. This book employs a truly unique classroom-based approach to learning, with the goal of establishing core, practical programming skills. Each chapter presents a lesson covering adistinct topic of programming with ActionScript. In each "class", theory and practice are smoothly blended together with plenty of practical examples. The class project that runs through the book reinforces the learning in an integrated, real-world context, using Flash MX as the illustrative vehicle. Summary of Contents: Class 1: Meet the students Class 2: The Kiosk Project Class 3: Programming Concepts Class 4: Symbols and Objects Class 5: Interaction Class 6: Programming Structures Class 7: Starting the kiosk project Class 8: Arrays Class 9: Functions Class 10: The Statistics Report Class 11: Finishing the kiosk project Class 12: Modifying the Case Study"
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