Introduction to Computer Graphics
Bell I., Hall E.
TOPICS COVERED• Graphics Pipeline and Hardware• Graphical User Interface (GUI) Implementation Techniques• Mathematical Foundations:• Affine and Projective Geometry, Linear Algebra and Transformations• Numerical Analysis and Splines• Signal Processing• Modelling and Data Structures• Hidden Surface Removal• Colour and the Human Visual System• Lighting and Shading• Ray Tracing• Global Illumination (optional; if time permits)• Animation (optional; if time permits)"
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