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Learning Autodesk 3ds Max 2008 Foundation

Обложка книги Learning Autodesk 3ds Max 2008 Foundation

Learning Autodesk 3ds Max 2008 Foundation

I've been teaching 3DS Max since version 7 and this book is the only 3DS Max book I have come across that actually does a good job showing the entire process of modeling, texturing, rigging, skinning, and animating a game character in Max. The last book to provide this level of detail was Professional Short Films with Autodesk 3ds Max (Graphics Series)which was published in 2006 and does an excellent job going over all the details of setting up and animating a rig by hand - it doesn't mention Biped, Motion Mixer, and Motion Capture.



So if you are looking for a book that actually gives you all the step to creating a simple character and animating it in Max, this book is for you. There are a lot of books at there that do a good job showing how to model a character such as 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling, but that is where almost all of them stop. For character rigging and animation, you are lucky to find a superficial tutorial about character animation crammed into a chapter of a general intro to 3DS Book or you have to suffer through one of the cryptic Autodesk Help files or tutorials.



There are some really good game character books out there, but all of them seems to be for Maya. There is definately a need for someone to write a book that addresses this process and makes it the focus of the text. The latest Learning Autodesk 3ds Max 2010 Foundation for Games just released by Autodesk stops with Modeling, so don't think that you are going to find this info there. One of my favorite books on Character Modeling and animation is still the now slightly dated Discover the Game with Alias: An In-Depth Look at Game Art Creation in Maya and Alias MotionBuilder book. It does a great job pretty much covering all the issues that a game artist would face when making a game level.
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